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/ignore /ignorelist /unignore /unignoreall

Post a bug fix, a new feature, a theme ...

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21 posts • Page 2 of 2 • 1, 2

Postby SSamiK » Wed Feb 09, 2011 2:29 am

Yes it works. Just installed it now.
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Postby mvirtue » Thu Feb 10, 2011 4:21 am

I confirm it works on 1.3

Thanks for the contribution!
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Postby vmk » Tue Apr 19, 2011 9:44 am

This patch has one problem: The ignore is permanent and it isn't bound to chat session, it is bound to a nickname. If I ignore someone and then change MY nick, the ignore won't work anymore. I have to ignore the user again. This is just a minor inconvenience, but this is also a security problem. If someone changes his nick to a well-known other user's nick and then ignores a lot of users and changes his nick back, the other user might not notice that something is wrong.

This is naturally only a problem if the users are allowed to change their nicknames.
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Postby xgamer224 » Mon Mar 05, 2012 3:18 am

It works great! Thanks for the contribution
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Re: /ignore /ignorelist /unignore /unignoreall

Postby br0nks » Fri Dec 14, 2012 2:03 pm

hey, on 1.5 is not working... have anybody a working code? that is very important for me!
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Re: /ignore /ignorelist /unignore /unignoreall

Postby Alky » Mon May 27, 2013 6:08 am

I'm using v1.6 and found this code didn't work, but did seem like a good idea. I therefore made it work only I made it work the way I wanted it to work :)

It takes 5 new files because I have an "ignore logger" so we can review the facts concerning who's getting ignored and so forth. It also requires editing a file which off the top of my head I don't recall the details about. Actually it might not come to think of it ...

Anyway where I'm at is this: ignoring or unignoring someone puts a notice in the room indicating that X is ignoring Y (or unignoring as the case may be), and it logs the action and the reason in a new log file. I also decided that admins can't be ignored OR use ignore, which might be another file edit.

If there is a desire for this lemme know and I'll copy/paste the files here for ya, but be warned up front I got my own preference for how code looks so it won't be quite the same as what we see in v1.6 files :)
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